news about the 3D realtime moviemaking tool "Moviesandbox"

Sunday, July 30, 2006

new Version 1330Beta out

Version 1330 Beta fixes a number of Bugs and sports a small interface redesign to make it more resolution independent. It also senses if you have a previous version installed and recognises old savegames.

Go grab the patch from the WIKI download page.

changelist V1330Beta

* Fixed VoxelEditor Loading Bug
* Fixed Saving/Loading and Character referencing
* implemented Saving hidden branches
* Fixed Collisionsize on Pawns
* Fixed blank Textinput field
* Fixed SetPose Node feedback
* Fixed simple Node selection feedback (Cameras, etc)
* Fixed some "Accessed None"'s when scaling a character
* implemented: now saves last known Camera position
* Fixed cleanup after deleting Pawns and Actors
* Fixed "bFirstStart" - now autosensing
* Changed some coloring for Cameras and Keyframes
* implemented "Voxelshaders"
* implemented basic Decals
* Fixed scaling gridsize when scaling BlockBrush
* Fixed BlockBrush deletion now more forgiving
* implemented interface changes

It also introduces so-called "Voxelshaders" which will be interfaced in the next Patch to enable non-photorealistic rendering. To get anidea on how this works, create a VoxelPawn and place it in your Map. Then open the Unreal Console and type in "BlocksToBrushes".

Welcome to the movieSandbox weblog!

This Blog is designed to update you with information about new MovieSandbox releases, changes and special stuff going on about Moviesandbox.
In case you are new to this website, Moviesandbox is a machinima tool built ontop of the game framework of Unreal Tournament 2004 and is currently in open Beta stage. If you want to download Moviesandbox, you can visit the development wiki here.
Thank you for your interest,

Friedrich Kirschner